This video presents snapshots from different stages of the project, capturing the game's development from early prototypes to the final experience.
My Work
In this project, I took on the role of technical lead, overseeing both organizational and technical aspects of development. I managed project infrastructure (Kanban board, GitLab repositories, Nextcloud, Discord), while also preparing and leading weekly meetings to keep the team aligned.
I developed the core fruit slicing mechanic, creating a custom Mesh Slicing Tool in C++ for precise mesh slicing, as well as a custom collision detection solution to handle fast sword movements and realistic physics for sliced fruit parts. Performance was a critical focus, particularly on mobile devices, where I implemented extensive optimizations.
On the networking side, I worked closely with the team to establish the networking setup between VR and mobile devices. This included synchronizing fruit spawning, despawning, physics, and slicing events, as well as implementing a mobile view into the VR world, which responds to the device's movements.
Additionally, I developed shaders for the insides of fruits, and created particle effects to improve the visual feedback of fruit slicing.