Timo Eberl

Trailer

My Work

As a Technical Artist, I played a key role in shaping the project's visual elements.
I collaborated closely with the art and game design teams to develop the look and feel of the sound waves. I wrote custom shaders for these waves, ensuring they interacted dynamically with the environment - for example, influencing nearby particles.
In addition, I created an emission shader to bring the lyre and glowing mushrooms to life (see images below).

Videos and Images